Why Flight Is So Controversial in Online Games

The sky in Final Fantasy XIV is full of catgirls on broomsticks and elves on dragonback. In World of Warcraft, orcs glide along in giant metal rockets and humans steer horse-sized birds across miles of desert. In the decade-plus since flying first came to massively multiplayer online role-playing games, digital airspace has become as populated as the ground, maybe even more so.

When game developers introduced flying to online superhero game City of Heroes and World of Warcraft in the mid-aughts, it changed the MMORPG genre forever—both for better and for worse. One of humanity’s greatest wishes, it turns out, has sparked major controversy in the world of video games. For years, dedicated players have grumped that flying makes online games less social, too easy, even mercenary. Some developers have even implied that, if they could, they would withdraw flying entirely from their games. But like Pandora’s Box of game mechanics, flying is here to stay.

Learn More Here
company website
click for info
Read Full Article
his response
click over here
take a look at the site here
more tips here
helpful resources
check out this site
look at this website
have a peek at this site
the original source
Continue
visit our website
visit this website
go to this website
pop over here
Home Page
Recommended Reading
these details
advice
try these out
check my reference
her comment is here
useful link
Resources
hop over to here
click this link here now
blog link
Continue eading
Click Here
Clicking Here
Go Here
Going Here
Read This
Read More
Find Out More
Discover More
Learn More
Read More Here
Discover More Here
Learn More Here
Click This Link
Visit This Link
Homepage
Home Page
Visit Website
Website
Web Site
Get More Info
Get More Information
This Site
More Info
Check This Out
Look At This
Full Article
Full Report
Read Full Article
Read Full Report
a cool way to improve
a fantastic read
a knockout post
a replacement
a total noob
about his
active
additional hints
additional info
additional reading
additional resources
address
advice
agree with
anchor
anonymous
are speaking
article
article source
at bing

Distance was a defining feature of the first major MMORPGs by design. “Early MMOs didn’t have a ton of content,” says Jack Emmert, CEO of Dimensional Ink Games, makers of DC Universe Online. These games relied on subscriptions to make money, but developers couldn’t release an entire new world every month to keep players engaged. Instead, Emmert says, “Every trick was pulled. I shouldn’t say ‘trick.’ But everything was created in a way that forced players to keep playing over and over again. It made sense to have distance.” The time it took to bring a questgiver their thingie was a feature—at least for developers—and not a bug.

Mired to the ground, players might spend 20 or 30 minutes at a time trudging across a continent to their destination (less if they had a mount like a horse or a giant wolf). Mountains and architecture forced circuitous routes through valleys and around towers. From close up, players could appreciate the variety of textures and colors designers put in the game. In more challenging MMORPGs like 2002’s Final Fantasy XI, players were forced to traverse deadly zones on foot, which meant resource-managing stealth potions and artfully dodging monsters’ leering eyes. If they died, they’d better have budgeted ample time to retrace their steps. The virtual world felt scarier, more strategic, more intimate; and at the same time, larger, more awe-inspiring.

There were other upsides to keeping players on foot. “The more freedom you give players to traverse, the fewer shortcuts you can take in terms of building the worlds. That’s true for flying,” says Ion Hazzikostas, World of Warcraft’s game director. World of Warcraft launched in 2004 with predetermined flight paths to get players quickly from point A to point B, but not full-agency flight. With set pathways in the air, developers could hint at a city off on the horizon as an artistic flourish without ever having to actually build it. Popular locations like the catacomb-like Undercity and blood elf capital Silvermoon City didn’t have roofs. Nobody would know, so why bother? (“Thanks flying,” wrote one poster on World of Warcraft’s subreddit long after flight was introduced. “I didn’t know the whole mountain was a snake.”)

Leave a Reply

Your email address will not be published. Required fields are marked *